Since the update, Dan ranks actually have increased effects from previous ranks of the skill.
How are we wanting to do this?
Just manually add 3 columns for info on Dan 1 ~ 3 for the eligible skills?
Collecting info will be kind of difficult manually.
So far it seems that with increased Dan ranks come with increased skill effects as well as increased MP/Stamina costs.
Icebolt Dan 3 seems to cost 5~6 MP for the first charge.
And Healing Dan 1 seems to cost ~45 MP.
Not sure of their actual costs though, as this is calculating stuff like Construct Alchemy talent bonus and Ice Mastery's MP cost reduction.
At any rate, is there any preferred way for adding this info?
Just to keep things uniform and keep from editing things incorrectly.
Posted by Iyasenu on 18 August 2017 at 03:49. Edited by Iyasenu on 18 August 2017 at 03:50. |
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